VORTEX. The Cinematic Depth of Field option applies an enhanced form of DoF designed to make cutscenes and dialog scenes look much more like a stylised movie and less like regular in-game animation. Way bright, almost neon like. 0. However for those who wish to take things a little further, TW2 also offers some more advanced tweaking potential in the form of editing .ini files. This will definitely give you the best results in terms of both performance and image quality. The graph shows that when Blur Effects is enabled, framerate may drop slightly when such effects are visible on screen. Access to the more detailed settings is covered on the next page. What shadows you had from point lights indoors also present with a very low resolution without any form of filtering. Lowering this setting can help improve FPS, particularly during combat when magical effects can create new dynamic light sources which may add shadows, so you may wish to lower this setting with no major impact on image quality. The presets are only a starting point. When the Wet Surfaces Rain Effects setting is enabled, some objects coated by water from the rain, such as the large barrel on the right, will show a shimmering translucent film of moving water on their surface. This option determines which preset configuration level is applied to the settings. You can find this tool in the bin folder in root directory. This variable corresponds to the Texture Memory Size (MB) setting in the Configuration Tool. If this is occurring on your system, disable Blur Effects. During heavy combat for example you may notice blood splatters on the ground and on Geralt's sword and face if this setting is enabled. Okay, you have in some mods 2 options to install (Mod Manager, Manual), installation with Mod Manager is easiest so if you have this option, use this because i will show installation to mods what ONLY have manual installation. See further below for screenshot comparisons. First adjust all your settings properly with the Configuration Tool, then edit User.ini. PC gamers are quite fortunate in that The Witcher 2 has a detailed set of easily accessible advanced settings which can be accessed via the game's built-in Configuration Tool. You can do this by starting TW2 from its main launch icon, or by going to your Program Files (x86)The Witcher 2 directory and running the Launcher.exe file. Only low-end and dual core CPUs are likely to benefit noticeably from enabling this setting; if you have a quad core CPU then the impact will be minimal at best, hence this setting can be set to disabled for maximum physics at minimal loss of performance on such CPUs. Tutorial Panels: If this option is ticked, small tutorial windows with helpful tips will appear whenever Geralt encounters new features, or uses new items and powers. But with everything ramped up, the game crushes even today's mainstream GPU champions. Thank you. The screenshot above was taken as the camera was quickly spinning around Geralt, so it is an exaggerated example of what Motion Blur looks like. The screenshots above show the difference between having SSAO enabled and disabled in the same scene. Despite this, CDPR pushed even harder in other directions with a view towards scaling The Witcher 2 onto the PC hardware of the future. However even close to Geralt, the foliage has become less complex. This makes Anti-Aliasing a prime candidate for disabling if your system is struggling for FPS, as it is a luxury rather than a necessity. A decal in The Witcher 2 is a mark or smear left by blood, dirt or dust. Thanks for taking part! At Low, the resolution of the textures is lowered, resulting in some blurring and loss of detail. In practice Blur Effects are not used frequently in the game, so disabling this setting will not have a major impact on visual quality. In fact, CD Projekt RED pushed so hard that even the PC version itself had some obvious limitations. The Witcher 2 Witcher 2 graphics bug - Transparent silhouette of armour over water. Gameplay Changes. Make a backup copy of this file first, then open it with a text editor like Notepad. Been messing around with Witcher 2's graphical settings and found a performance level I'm very happy with after changing a thing or two. Given the performance improvement simply by going from Far to Near, and the minimal reduction in visual quality, Near is recommended as a good compromise for those who need more FPS without sacrificing too much detail. It is intended to provide a sense of atmosphere and a dream-like quality to the game. TW2 is incompatible with traditional Anti-Aliasing such as that forced through your graphics card's control panel. This does not include the blurring which is visible when you quickly turn around for example - that effect is controlled by the Motion Blur setting covered later in this guide. The Witcher 2 ran on DirectX 9 and that ageing API's lack of multithreading made for a release that couldn't fully utilise the CPUs of the era. The settings you can alter here are covered below, and none of them has any impact on performance. While rich in detail, the environments were literally just a stage for the drama unfolding between The Witcher 2's characters. To see how various combinations of settings work for other Nvidia GPUs, check out the Optimal Playable Settings section of the site. The larger those bokeh shapes are, the more expensive it is. This is a relatively subtle effect, and given rain is not a frequent occurrence in The Witcher 2, its impact can be difficult to notice. It is used to add a heightened sense of depth to a scene. The game uses a custom post-process form of AA which does a good job of reducing jagged lines with a moderate performance hit, however it does not allow you to set specific sample rates such as 2x, 4x, etc. Though difficult to capture in a static screenshot, the shot above shows one instance of the use of blur: when Geralt has taken damage from a trap. This adherence to real-time lighting also applied to the game's indirect lighting. instructions how to enable JavaScript in your web browser. At None, textures are presented at their original resolution, making them much more detailed, but require more texture memory. An indication of the performance impact of changing this setting is shown below: The graph shows that UberSampling is by far the single most demanding setting in The Witcher 2, reducing FPS by around 60% at each resolution. It is a visually impressive effect which adds atmosphere and realism to a scene, but it is also a major performance hog. How to make Geralt combat ready for any situation. Because of the additional GPU processing involved, this effect reduces performance when it is used and is one of the reasons why many people experience slowdowns in cutscenes. Please enable cookies to view. If you don’t want any fuss then click the auto-detect option to load the standard recommended settings. Outdoor scenes take a more simplistic less manual approach: in the hub and overworlds, there is an ambient brightness added to shadowed regions and with an additional layer of ambient colour. All of this allowed for a fully dynamic time of day in any of the hub and open locations in the game with different weather systems in play too. Similarly, the tent cloth, particularly the darker roof patches, shows less detail with UberSampling enabled. Brightness, Gamma: The Brightness slider controls the overall brightness of the game image. subscription fee of €5. This mod is recommended for those who have no dedicated graphics card, thus making The Witcher 2 almost impossibly playable! In doing so, CDPR pushed out a title that meaningfully challenged the best PC hardware of the era - but more importantly, it saw the studio begin to lay the groundwork for The Witcher 3. An indication of the performance impact of changing this setting is shown below: As can be seen, progressively higher resolutions take their toll on FPS. NVIDIA RTX Technology: Making Real-Time Ray Tracing A Reality For Games, Shadow of the Tomb Raider: NVIDIA Collaborating With Square Enix On PC Version, Introducing "Shot With GeForce", A Digital Art Gallery To Upload and Share NVIDIA Ansel In-Game Photos, NVIDIA Announces New G-SYNC Esports Displays at CES 2020, with Breakthrough 360Hz Design. When both Cinematic Depth of Field and Depth of Field - Cutscenes are disabled, DoF is removed and the entire scene becomes completely crisp and clear (aside from some blurring from Bloom lighting in the top left). G-SYNC At CES 2020: 360Hz Esports Monitors Unveiled, Mini-LEDs Come Into Focus, LG 2020 OLED TVs Announced as G-SYNC Compatible BFGDs, and Over Two-Dozen New G-SYNC Compatible Gaming Monitors Suppo... CES Game Ready Driver Introduces New Gaming Features, Support For Wolfenstein: Youngblood Ray Tracing, New G-SYNC Compatible displays, and More, Wolfenstein: Youngblood Update Adds Ray-Traced Reflections, NVIDIA DLSS and NVIDIA Highlights. Enabling VSync removes tearing but can also reduce your FPS by up to 50% or more, and can also introduce mouse lag. See for yourself. At the very least make sure to update your graphics drivers to the latest available version. And even in those areas where the game did not shine so brightly, lessons were definitely learned that would be remedied in the sequel: The Witcher 2's over-reliance on single-threaded CPU performance and its basis in DirectX 9 was not a deal breaker in 2011, but it did negatively impact the way the title scaled onto future hardware. At High further reduction of texture resolution leads to significant loss of detail and blockiness. Difficult QTES: A Quick Time Event (QTE) occurs in certain parts of the game, and requires that you press certain keys/buttons in a particular sequence to succeed. When enabled, the borders around the image are darker, but this is really only noticeable when compared with the screenshot where the effect is disabled; in the game, this effect is subtle and easy to miss. The 10 most popular stories of the day, delivered at 5pm UK time. If you're still experiencing problems, head over to the Official Witcher 2 Community Site as well as the Official FAQ for the current state of play on solutions to known issues. If you experience poor performance with the standard game settings then allow me to explain the impacts these advanced settings have on your game before you tweak different settings. So we did. When VSync is Off, you may experience a phenomenon known as 'tearing' - portions of the image temporarily appear to be out of alignment. Then if you don't run into any problems after a while, raise this setting to the next largest value and play further to see the impact. MaxCubeShadowSize=256 MaxCubeShadowCount=1 MaxSpotShadowSize=512 MaxSpotShadowCount=3. Outdoor scenes thick with undergrowth and dappled lighting look even more beautiful. Since the Cinematic Depth of Field and Depth of Field - Cutscenes settings both apply only to cutscenes and dialog scenes, and since disabling Depth of Field - Cutscenes by itself is rather pointless if Cinematic Depth of Field is left enabled, the screenshots above show a cutscene first with both effects enabled; then with only Cinematic Depth of Field disabled; then with both Cinematic Depth of Field and Depth of Field - Cutscenes disabled, effectively removing all DoF. The graph shows that the same cutscenes and dialog scenes will perform dramatically better when Cinematic Depth of Field is disabled, and improve further when Depth of Field - Cutscenes is also disabled. This setting controls a special mode which, when enabled, improves image quality through the performance-draining technique of rendering the same scene multiple times before displaying the final result. This is not the same as FPS, but when VSync is On your maximum FPS will also be capped to your monitor's Refresh Rate which for most people is 60Hz (60FPS). The screenshots don't demonstrate the addition of effects such as Motion Blur, Light Shafts, and Depth of Field during cutscenes and dialogs at each higher level of preset. and "The Witcher 2\CookedPC\items\weapons" (your environment_levels folder must be in the same folder as your pack0.dzip) UNINSTALL: Remove your environment_levels folder from The Witcher 2\CookedPC TOOLS I'VE USED FOR THIS: - Gibbed RED Tools - QuickBMS - Photoshop. The Witcher 2: Assassins of Kings, an Xbox 360 title, is now enhanced for Xbox One X!Enhanced graphics enable the game to run at near 4K resolution with 9X the pixel count, increased texture details and antialiasing, allowing you to enjoy greater visual clarity than ever before! Interestingly, the screenshots also highlight the fact that when Anti-Aliasing is enabled, textured surfaces are slightly crisper and more detailed than when it is disabled, so it aids in enhancing the clarity of the entire scene, not just in removing jaggedness. Unless you are struggling for FPS, or notice slowdowns during rain, then the effect can remain enabled for added realism. Meanwhile, CDPR implemented screen-space ambient occlusion to simulate the shadowed occlusion of bounced ambient lighting on static and dynamic world objects. Enabling Texture Downscaling at Low or High progressively reduces the resolution of textures, making them blurrier. Also known as VSync, Vertical Synchronization is the synchronization of your graphics card and monitor's abilities to redraw an image on the screen a number of times each second, measured in Hz. The screenshots above demonstrate that when Depth of Field - Gameplay is disabled, the trees and buildings in the far distance behind Geralt become much clearer. You can assign a custom value in Megabytes for this setting. Go to Witcher 2 files; Unpack these files to the CookedPC; Scabbard Re-Textures This option controls the use of normal Depth of Field in cutscenes and Dialog scenes. This is for people who want to optimize their FPS while still getting the best they can out of their graphics cards. You can also set a custom LOD Distance level as detailed in the Advanced Tweaking section. GeForce 8800 or better), OS: Windows XP SP2, Windows Vista SP2 or Windows 7. A value of 0 is the maximum, and places no limitations on dangling objects; a value of 1 means there will be dangling objects only on Geralt; and a value of 2 will replace all dangling objects with static meshes. Alongside the standard options to scale textures, shadow quality and model LODs, The Witcher 2 shipped with two option high-end settings - a tradition this game established and which would be seen again in the Witcher 3. If you want to remove all DoF from such scenes, whether for performance or aesthetic reasons, then make sure to disable both settings. FEATURES. So you should use both these settings in combination with each other, rather than changing them in isolation. You should instead calibrate your monitor using the Display Calibration feature of Windows 7, or use a monitor calibration package/website - see the General System Optimization section for details. This setting determines the extent to which "dangling objects", such as Geralt's hair or pieces of clothing, will actually dangle and move about realistically. The key differences from enabling UberSampling are that clarity is enhanced - the twigs and dirt to the near left and right of Geralt are sharper and more detailed; the ground receding into the distance has sharper textures; the foliage such as the tree branches in the distance, the clumps of grass, and the bushes to the far left are slightly more detailed; and any slight jaggedness which TW2's Anti-Aliasing setting has not already removed is further smoothed out. If Difficult QTEs is unticked, the QTEs will be easier, and some QTEs - such as those in cutscenes - may be removed altogether. This setting controls the quality of the shadows in TW2. And the quality on display here was next-level stuff compared to its contemporaries: the main character cast of Iorveth, Roche, Triss, and Geralt all have rich models and with very high resolution textures. 1. CD Projekt RED's The Witcher 2 - released in May 2011 - is one such release, a game that required a radical process of re-architecting before arriving on Xbox 360 almost a year later. (10 posts) (10 posts) (10 posts) Pages: 1. However it requires both a high-end CPU and a high-end GPU to obtain remotely playable framerates. The screenshots above provide a comparison of a scene before and after UberSampling has been applied. This is particularly important during combat, or at any time when you need to react quickly and hence move the camera around rapidly - your FPS will drop at precisely the time when you need the highest FPS for optimal responsiveness. In fact no current single GPU setup … By extension, those users enabling ubersampling at 1080p were actually demanding 4K from their top-end GTX 580 graphics cards. A great many problems and performance issues - particularly stuttering, crashes and slowdowns, can be traced directly to sub-optimal settings in Windows and out-of-date or badly configured drivers. It should also be noted that the Ultra setting is not the highest possible image quality in The Witcher 2, as the Texture Memory Size setting can be raised even further past this preset, so too can LOD Distance. In TW2, SSAO can add to the appearance of depth in a subtle manner, but it also has a significant performance impact. Find out more about the benefits of our Patreon. That's more memory set aside for core artwork than was available on either of the 512MB-based consoles of the time. Even the supporting cast right down to the most random NPC had time and effort put into their designs and lavish amounts of GPU time spent rendering them. For those with less VRAM, a combination of choosing a reasonable amount of memory to allocate to textures, and employing some Texture Downscaling to reduce the size of textures will result in the smoothest and most stable gameplay.